AI Insights · Timothy · January 2023
Top 5 Sports Games on Unified Platform in Russia, Q4 2022
Discover the performance trends of the top 5 sports games apps in Russia during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the sports games genre saw significant activity in Russia. Here’s a closer look at the performance of the top 5 sports games on a unified platform, with data provided by Sensor Tower.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced remarkable growth in both downloads and revenue. Weekly downloads surged from around 49K at the start of the quarter to over 111K by the end of December. Revenue also saw a substantial increase, peaking at approximately $34K in the final week of December. Active users displayed a steady upward trend, starting at around 2.4M and reaching just over 6M by the end of the quarter.
eFootball™ 2024 by KONAMI showed a moderate increase in both downloads and active users. Weekly downloads rose from approximately 10K to nearly 19K, while active users went from around 1M to about 1.7M. Revenue saw a notable peak in the last week of December, reaching close to $10K.
Tennis Clash:Sports Stars Game by Wildlife Studios had a varied performance. Weekly downloads fluctuated, peaking at around 8.5K in late October and ending the quarter at about 6.7K. Revenue remained relatively stable, with a slight peak at around $5.8K in mid-October. Active users saw a gradual decline from approximately 85K to around 67K by the end of December.
Head Ball 2 - Soccer Game from MASOMO LIMITED experienced growth in both downloads and active users. Weekly downloads increased from approximately 15K to over 28K by the end of December. Active users also saw an upward trend, starting at around 119K and reaching approximately 136K. Revenue remained relatively stable, with minor fluctuations, peaking at around $1.5K.
Golf Clash: Play With Friends by Electronic Arts had a modest performance in terms of downloads and active users. Weekly downloads fluctuated, peaking at about 1.2K in mid-November and ending the quarter at around 884. Revenue showed minor peaks, reaching close to $1K in early November. Active users remained relatively stable, with slight fluctuations, peaking at around 1.1K in mid-November.
For more detailed insights and data, visit Sensor Tower.